Can the feature/story be made smaller or leaner?.Are design mock-ups and assets complete and available? (Note that lorem ipsum is not complete.).Does the team know the tolerances for implementation? Think about how many users, uploads, response time expectations, data retention policies, etc.Stored procedures or other data access needs.The Next Ready Gate – DeploymentĬould it be deployed right now? Is everything needed in place: And there’s really no point in going any further. If any of the above bullets are untrue, then the card does not meet the first gate of the Definition of Ready. The team understands expectations and measurements for success.The team is able to relative size, or estimate, the effort.The team knows pretty much how they are going to get there.The team knows pretty much where they are going.The team understands the business value of the card.The goal of a card (story/task) is clear if: Definition of Ready Checklistįollowing are lines of inquiry to see if a task or story is Ready: Does the Team Clearly Understand the Goal? Refinement can take place anytime, but I recommend doing it either in the middle or toward the end of the current sprint. Refining a backlog periodically by making sure items fit the team’s Definition of Ready will help ensure that items near or at the top of the list can be moved into a sprint during planning – and confidently committed to getting to done during the iteration. Collecting a lot of things… some of which might never create value. Get to Ready – Thru Consistent Backlog Refinementīacklogs can too easily become like the kitchen junk drawer. Creates a state of efficient flow, eliminating the waste associated with context shifts and handoffs.Lays a foundation for the team to achieve a consistent burndown rate, and a predictable velocity pattern.Allows the team to confidently commit card by card during sprint planning.Provides the scrum team a way to “push back” on accepting fuzzy items into a sprint (see What To Do With Not Ready Backlog Items below).We’re not playing horseshoes or tossing hand grenades. Why do I exercise these double constructions? To make a point: “almost done” and “almost ready” both round down to zero. ![]() Just as all story and task cards need to fulfill a definition of “done” to be “DONE-done” during a sprint, these cards also need to fulfill a definition of “ready” to be called “READY-ready” – that is to be brought into a sprint in the first place during planning. ![]() Your team can avoid these scenarios by applying a clear “Definition of Ready.” Have you ever heard “This work is done, well sorta….”.Have you ever grabbed a card all primed and ready to dive in and write code, only to find out you really don’t have everything you need to get it over the goal line?.Does your scrum team ever have cards that get carried thru 2 or 3 sprints until they hit the done column?.Tl dr: What do we need to know in order to commit to doing this work? “Ready are you? What know you of ready?” – Yoda
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